Thursday, 27 November 2014

Porcupine Textures.

We've played around with our characters textures to make them more natural looking.

UV Texture Maps:

Tuesday, 25 November 2014

Environment Textured with character in progress

Ruby suggested to try have an outline for the character to stand out from the background and we have added a Toon outline and refine the colour. We have also to change the sun to be more glower than it was.

But we all think that it looks better to render them without the outline.

Hyena texture during the weekend

This is my hyena texture at this stage, We have tested with different colour and texture because of the scene and the character who is silly and crazy.But after we discussed it , we are not really sure about the texture, we are going to change it to more simple.

Porcupine textured

  To make it more out standing, We used brighter colour and texture it more in cave painting style.

For the spike , We are going to create a proper texture to show more details for the character.
This is a test render to bring the porcupine to the scene at this stage. It still need to re-do the grass and sun.

Hyena - Skinning Complete

Hyena - Skinned completely with all the joints moving and the collapse of the jaw works too. Now just onto rigging him for animation

Monday, 24 November 2014

Porcupine Modelling Progress 7.

Our Porcupine is now skinned and fully rigged, ready to be animated. Just need to join his spikes to his body so they follow him when he walks.


Tuesday, 18 November 2014

Hyena: Joints

Environment _ render in progress

This is the render stage we are at and we are thinking to re-fine the sun's texture and the shadow to make it more flat.

Environment render with grass in progress

This is our grass texture tests playing with different colours, positions and density.

 We have duplicated another tree for the need of the hyena climb down to get the porcupine and refine the spaces and the grass.
We really refine more of the colour and the position of the trees as well.

Environment_ grass test

This is the test we do for the grass texture. We changed the colour similar to our colour scheme, turn on the fur shading and shadowing, refine the darkness and change the length of the grass texture.We are going to put it into our scene to experiment the render result.

Environment render in progress

This is our texture and render progress over the weekend.We start from using contrast of orange and blue to stand out the objects and background, but it didn't make sense for a safari environment with the cave painting style we are going for, so we re-do the texture and the colour. Also safari should be a open space and wild environment so we scaled the background and move the sun more backward, gave more depth for the scene by adding trees at the background and extend the river.

 Re- do the colour and texture to make it closer to the real environment.

 Also darken the colour for the background to make it more like african cave painting and to make it more realistic, we have model some rocks and textured them.

 At this stage,we are not sure about the grass should appear like this because we want to create a scene with long grass around the whole environment, but it looks messy and lose focus of the scene and also if we do that it is going to take long time to render after putting our characters and animate them. So we are going to try another way to do the grass, which texture the plane with fur presets and attributes and make it in layers. we are going to do some tests before we put it in the scene.