This is our texture and render progress over the weekend.We start from using contrast of orange and blue to stand out the objects and background, but it didn't make sense for a safari environment with the cave painting style we are going for, so we re-do the texture and the colour. Also safari should be a open space and wild environment so we scaled the background and move the sun more backward, gave more depth for the scene by adding trees at the background and extend the river.
At this stage,we are not sure about the grass should appear like this because we want to create a scene with long grass around the whole environment, but it looks messy and lose focus of the scene and also if we do that it is going to take long time to render after putting our characters and animate them. So we are going to try another way to do the grass, which texture the plane with fur presets and attributes and make it in layers. we are going to do some tests before we put it in the scene.